Death Stranding 2 PC Settings Guide
Optimized graphics settings for every hardware tier. Includes upscaler comparison and ray tracing recommendations.
Not sure what settings to use?
Use our interactive tool — select your GPU and get instant recommendations.
Recommended Presets by GPU Tier
| GPU Examples | Preset | Resolution | Upscaler |
|---|---|---|---|
| RTX 4080+, RX 7900 XTX | Ultra | 4K | DLSS 4 / FSR 4 |
| RTX 4070 Ti, RX 7800 XT | High | 1440p | DLSS 4 / FSR 4 |
| RTX 3070, RX 6800 | High | 1440p | DLSS 3 / FSR 4 |
| RTX 3060, RX 6700 XT | Medium | 1080p | DLSS 3 / FSR 4 |
| RTX 4060, Arc A770 | Medium | 1080p | DLSS 4 / XeSS 2 |
| GTX 1660, RX 5500 XT | Low | 1080p | None |
DLSS 4 vs FSR 4 vs XeSS 2
DS2 supports all three major upscaling technologies. Here's how to choose:
DLSS 4
Best QualityNVIDIA only (RTX series)
Best overall image quality. Supports Frame Generation on RTX 40-series. Use this if you have an RTX GPU.
FSR 4
Most CompatibleAMD RX 7000+ (best), works on all GPUs
Works on any GPU. Best quality on AMD RX 7000 series. A solid choice if you have an AMD GPU or want cross-vendor support.
XeSS 2
Intel OptimizedIntel Arc (best), works on all GPUs
Best on Intel Arc GPUs. Supports Frame Generation on Arc. Decent fallback on other hardware.
Ray Tracing
Ray tracing in DS2 enhances lighting, shadows, and reflections — particularly noticeable in the game's vast outdoor environments and rain effects.
Enable if: You have an RTX 3070 or better (NVIDIA), RX 6800 or better (AMD). Expect 15–25% performance hit.
Disable if: You're targeting 60fps on a mid-range GPU. The performance cost isn't worth it below RTX 3070 class.
Tip: Enable ray tracing + DLSS Quality mode for the best visual/performance balance on RTX 40-series.
Ultrawide Setup (21:9 / 32:9)
DS2 natively supports ultrawide resolutions. To enable:
- Go to Settings → Display
- Set Resolution to your monitor's native ultrawide resolution (e.g. 3440×1440)
- Set Aspect Ratio to Auto or manually select 21:9 / 32:9
- Cutscenes are pillarboxed by default — this is expected behavior